When will Mordalon be released?

We are actively working to release the game as soon as possible. Since we are only two people working on the game, mainly in our spare time, it is difficult to give an exact release date. But to give you an idea of where we are at, here’s what we got so far, and our release roadmap:

What we’ve got so far

3 combat classes (Warrior, Sorcerer, Archer)

10+ skills (Including Agility, Alchemy, Bounty Hunter, Conjuring, Crafting, Fletching, Mining, Sailing, Smithing, Treasure Hunter)

20+ story driven quests with their own unique rewards

4+ raids with unique bosses and rewards

10+ bosses to kill in the world (Including Key skeleton, Occult skeleton, Moma hedgehog, Minotaur, Spirit, Tubby, Witch, Mad scientist, Rooster, Strange Ooze)

300+ unique npcs, half of them fightable with their own drop tables

40+ unique combat abilities progressively unlocked from levelling, quests and monster drops

21+ potions in 7 categories for combat and utility

150+ tasks & achievements to track your progress and guide your journey

10+ pets

Hiscores – to track your progression against friends and other players

What we’re working on

Alpha release (we are here)

The goal for the alpha release is to make sure the new player experience is frictionless. Here we will invite a small number of players (our Patreon Gold members) to help us test the registration process, the tutorial, and the early game experience. While we of course test everything ourselves before we push an update, bugs will slip through. More players will help us find and squash bugs faster.

In this phase we will also take feedback from players. Is anything unclear? Boring? Confusing? Too easy? Too hard?

Do you want to try out the game today? Support our work? Get behind the scenes updates and access to the alpha release? Become a Patreon Gold member.

Before beta release

In this stage, we will fix any bugs found in the alpha release. We will also be considering feedback from the alpha, and making changes where necessary.

It is difficult to anticipate the issues we will encounter during the alpha release. But from experience with internal testing, we are sure there will be things needing fixing.

Beta release

For the beta release we want the game to be stable and bug-free enough that we can expect most players to have a hassle-free experience throughout the game. We still expect niche bugs to be found, and we may need to make significant balancing changes. We will be prioritising our Patreon Silver members to play the Beta, and if we need more players, we will open up registrations further.

Want to support our work, get behind the scenes updates and access to the beta release? Become a Patreon Silver member.

Before official release

This is the time for final polish. A game like this will never be “finished”, since we’re planning on adding content for as long as we can. But here’s where we go through all feedback from the beta, fix any remaining bugs, and make sure everything is ready.

At this point, we will open the game to all of our Patreon supporters. Help us get to release by supporting our work by becoming a Patreon supporter, and get access to the supporter Discord channel.

Official release

The day we’ve been waiting for! We’ll likely make a complete reset here, so that everyone starts on a level playing field. Invite your family, friends and enemies to play the game, and race to the top of the hiscores. After this, we’re aiming to provide weekly updates with new quests, raids, bosses, monsters, skills and more!